Version 1.2 Alpha Released
Knights of Crystalis » Devlog
Knights of Crystalis - Alpha 1.2
Trusted-time protection
- Replaced gameplay timers with a monotonic trusted clock.
- Windows clock changes during an active session no longer advance Stamina, Mine carts, Aquarium eggs, auctions, Village construction, Gem Plants or other timers.
- Hosted builds attempt to verify time against the current web server.
- When trusted server time is unavailable, offline progress is capped at 60 minutes per launch.
- Suspicious forward or backward clock changes are recorded in System chat.
- Future-dated legacy timestamps are normalized when verified server time is available.
A browser-only offline game cannot be made fully tamper-proof because local files and storage remain under the player's control. The new guard prevents ordinary system-clock manipulation and limits the unverified fallback.
Equipment screen repair
- Rebuilt the desktop Party Equipment grid with responsive auto-fitting columns.
- Weapon, Helm, Armor, Gloves, Boots, Belt, Ring, Amulet and Relic are always rendered.
- Added a migration repair pass for incomplete or stale per-card equipment profiles.
- Removed the three-column clipping condition that hid Armor, Belt and Relic in narrower desktop side panels.
- Verified all nine slots at desktop, tablet and mobile widths.
Save migration and cache resilience
- Save schema increased to 12.
- The previous valid save is retained as an automatic backup before each new write.
- A damaged primary save can fall back to the automatic backup.
- Added Restore Automatic Backup in Settings.
- Added Reload Latest Build with a fresh cache token.
- Added build-version query strings to CSS and JavaScript files to reduce stale itch.io browser-cache problems.
- Existing per-card equipment, campaign and Tower data remain on the historical save key.
English and German interface
- Added English and German flag controls in the top-right header.
- Language changes apply immediately without restarting.
- Navigation, resources, settings, tutorial, story and core system terminology are translated.
- Fantasy proper names, item names, Job names and player-style chat handles remain unchanged for collection consistency.
- Added the same language controls inside Settings.
Documentation
- Rebuilt the Player Guide from a clean A4 document source.
- Rebuilt the complete version history from a clean A4 document source.
- Removed oversized callout tables that caused clipping in previous PDF viewers.
- Added verified margins, page numbering, repeated table headers and conservative typography.
Additional fixes
- Updated all Alpha 1.1 labels and patch references to Alpha 1.2.
- Added clock status and warning information to Settings.
- Added equipment-profile repair to save import and startup migration.
- Added responsive tests in both languages.
- Added test coverage for active-session clock changes, all nine equipment slots and schema-11 migration.
Files
Knights_of_Crystalis_Alpha_1.2_Itch.zip Play in browser
7 hours ago
Knights_of_Crystalis_Alpha_1.2_Player_Guide.pdf 1.7 MB
7 hours ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-1.2.pdf 466 kB
7 hours ago
Get Knights of Crystalis
Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
More posts
- Version 1.8 Alpha Released2 minutes ago
- Version 1.1 Alpha Released14 hours ago
- Version 1.0 Alpha Released1 day ago
- Version 0.9 Alpha Released1 day ago
- Version 0.8 Alpha Released2 days ago
- Version 0.7 Alpha Released2 days ago
- Version 0.6 Alpha Released3 days ago
Leave a comment
Log in with itch.io to leave a comment.