Version 1.1 Alpha Released
Knights of Crystalis » Devlog
Interface and responsive layout
- Rebuilt narrow category selectors in Jobs, Gear and World.
- Added stable minimum control heights and responsive one-/two-column layouts.
- Corrected chat channel height and desktop spacing.
- Reworked Home feature cards to prevent narrow vertical text columns.
- Verified 23 main views at 320, 390, 768, 1024, 1440 and 1920 pixel widths with no horizontal page overflow.
Arena and social simulation
- Added a live Arena Top 10 that recalculates every 18 seconds.
- Silvernite87 normally holds rank 1; simulated upsets can occur.
- Added Arena chat.
- Added TraumaTurtle and MasterOfMauer.
- Added multi-message exchanges about builds, equipment, Arena rivalry and Diablo II memories.
- Expanded contextual player-question handling for classes, parties, quests, sets, Aquarium care, patches and gear.
- Increased the simulated online population.
Equipment and collections
- Added Belt as the ninth equipment slot for every Job Card.
- Added 8 equipment sets with mechanical 2-, 3- and 5-piece bonuses.
- Added 33 requested fixed Unique items, bringing the fixed Unique total to 66.
- Audited Unique lore: every fixed Unique has a distinct lore line.
- Unique and Set Binder entries now show undiscovered names while concealing effects and bonus details.
- Added Belt handling to Gear, Forge, loadouts, friend profiles, item generation and equipment validation.
- Prevented the same fixed Unique ID from appearing twice in one victory reward bundle.
Combat results
- Added a Settings toggle for Victory screens.
- When disabled, combat returns automatically and writes Gold, XP, equipment and material rewards to System chat.
- Defeats are also written to the System combat ledger.
Aquarium
- Replaced coarse fish-health decay with a gradual care-target model using hunger, cleanliness, vitality, filter level and snails.
- Added a full Fish Roster with phenotype, generation, health, hunger and value.
- Reduced Food, Plant, Snail, Filter and Tank costs.
- Migrated legacy fish clustered around 26-27% health into a recoverable care range.
Mine
- Added the Crystal Mine as a new main menu system.
- Dispatch 30-, 45- or 60-minute carts.
- Mine progress continues offline.
- Returns include Gems, Gold and possible Socket Catalysts, Quality Stones and Reforging Orbs.
- Mine upgrades unlock up to four simultaneous carts.
- Added Mine achievements.
Story, raids and migration
- Added distinct continuation and gameplay-significance text to every Story entry.
- Added seeded visual variants so each Raid boss portrait is distinct.
- Strengthened legacy Abyss progress recovery from several historical save fields.
- Strengthened campaign migration by reconstructing previously cleared sequential regions and objectives.
Documentation
- Completely rebuilt the English Player Guide and Complete Changelog PDFs with new page templates, tables, headers and verified rendering.
- Updated README and itch.io description.
Files
Knights_of_Crystalis_Alpha_1.1_Itch.zip Play in browser
14 hours ago
Knights_of_Crystalis_Alpha_1.1_Player_Guide.pdf 5.8 MB
14 hours ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-1.1.pdf 3.9 MB
14 hours ago
Get Knights of Crystalis
Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
More posts
- Version 1.8 Alpha Released2 minutes ago
- Version 1.2 Alpha Released7 hours ago
- Version 1.0 Alpha Released1 day ago
- Version 0.9 Alpha Released1 day ago
- Version 0.8 Alpha Released2 days ago
- Version 0.7 Alpha Released2 days ago
- Version 0.6 Alpha Released3 days ago
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