Version 1.1 Alpha Released


Interface and responsive layout

  • Rebuilt narrow category selectors in Jobs, Gear and World.
  • Added stable minimum control heights and responsive one-/two-column layouts.
  • Corrected chat channel height and desktop spacing.
  • Reworked Home feature cards to prevent narrow vertical text columns.
  • Verified 23 main views at 320, 390, 768, 1024, 1440 and 1920 pixel widths with no horizontal page overflow.

Arena and social simulation

  • Added a live Arena Top 10 that recalculates every 18 seconds.
  • Silvernite87 normally holds rank 1; simulated upsets can occur.
  • Added Arena chat.
  • Added TraumaTurtle and MasterOfMauer.
  • Added multi-message exchanges about builds, equipment, Arena rivalry and Diablo II memories.
  • Expanded contextual player-question handling for classes, parties, quests, sets, Aquarium care, patches and gear.
  • Increased the simulated online population.

Equipment and collections

  • Added Belt as the ninth equipment slot for every Job Card.
  • Added 8 equipment sets with mechanical 2-, 3- and 5-piece bonuses.
  • Added 33 requested fixed Unique items, bringing the fixed Unique total to 66.
  • Audited Unique lore: every fixed Unique has a distinct lore line.
  • Unique and Set Binder entries now show undiscovered names while concealing effects and bonus details.
  • Added Belt handling to Gear, Forge, loadouts, friend profiles, item generation and equipment validation.
  • Prevented the same fixed Unique ID from appearing twice in one victory reward bundle.

Combat results

  • Added a Settings toggle for Victory screens.
  • When disabled, combat returns automatically and writes Gold, XP, equipment and material rewards to System chat.
  • Defeats are also written to the System combat ledger.

Aquarium

  • Replaced coarse fish-health decay with a gradual care-target model using hunger, cleanliness, vitality, filter level and snails.
  • Added a full Fish Roster with phenotype, generation, health, hunger and value.
  • Reduced Food, Plant, Snail, Filter and Tank costs.
  • Migrated legacy fish clustered around 26-27% health into a recoverable care range.

Mine

  • Added the Crystal Mine as a new main menu system.
  • Dispatch 30-, 45- or 60-minute carts.
  • Mine progress continues offline.
  • Returns include Gems, Gold and possible Socket Catalysts, Quality Stones and Reforging Orbs.
  • Mine upgrades unlock up to four simultaneous carts.
  • Added Mine achievements.

Story, raids and migration

  • Added distinct continuation and gameplay-significance text to every Story entry.
  • Added seeded visual variants so each Raid boss portrait is distinct.
  • Strengthened legacy Abyss progress recovery from several historical save fields.
  • Strengthened campaign migration by reconstructing previously cleared sequential regions and objectives.

Documentation

  • Completely rebuilt the English Player Guide and Complete Changelog PDFs with new page templates, tables, headers and verified rendering.
  • Updated README and itch.io description.

Files

Knights_of_Crystalis_Alpha_1.1_Itch.zip Play in browser
14 hours ago
Knights_of_Crystalis_Alpha_1.1_Player_Guide.pdf 5.8 MB
14 hours ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-1.1.pdf 3.9 MB
14 hours ago

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