Version 0.7 Alpha Released
Knights of Crystalis » Devlog
Knights of Crystalis — Changelog
## Alpha 0.7 — Forge & Fellowship
### Job Tier and Card Grade
- Clarified that every job has a fixed **Job Tier**, while each individual copy has an independent **Card Grade**.
- Vanguard remains a Normal-tier starting job, but an Epic-grade Vanguard is a valid premium copy with stronger grade scaling.
- Added separate Job Tier and Card Grade labels to the card detail, collection tiles, draw result and Job Box explanation.
- Added independent Card Holder filters for Job Tier and Card Grade.
- Removed `Unique` from the Job Card draw-grade table. Unique is an equipment rarity, not a card grade.
- Migrates legacy cards with an invalid `Unique` grade to Legendary.
- Fixed evolution replacing a card's earned grade with the evolved job's base tier. Evolution now preserves whichever grade is higher.
### Socket Forge
- Rebuilt Gem Vault & Socket Forge as a visible three-step workflow:
- 1. select equipment from a touch-friendly list;
- 2. add an empty socket with a Socket Catalyst;
- 3. insert an owned gem permanently.
- Added Forge filters for all equipment, equipped items, items with an empty socket and items that can accept a Catalyst.
- Added a persistent selected-item highlight, socket-capacity meter and contextual explanations for disabled controls.
- Added explicit error messages when no item, no Catalyst, no empty socket or no gem is available.
- Preserved support for up to three sockets on ordinary, Set, Ancient and Unique equipment.
### Responsive interface
- Fixed a root-width overflow caused by top-bar and navigation min-content sizing. This was the main reason Gear appeared enlarged on mobile browsers.
- Reworked the main menu into stable grid cells so incomplete rows no longer stretch individual buttons unnaturally.
- Added `min-width: 0` and maximum-width constraints to all major panels, grids, forms and media.
- Reflowed resources, filters, inventory, Forge, Job filters and Village missions at phone and tablet widths.
- Kept the Stamina timer readable at narrow widths.
- Added a CSS fallback for browsers without polygon `clip-path` support.
### Simulated chat
- Expanded Global, Trade, Raid and Guild channel libraries with multi-part conversations.
- Added conversations about Alpha 0.7 changes, card grades, mobile fixes, the Forge, Village strategy, builds, raids and trading.
- Added context-sensitive discussions based on the active job and current Village state.
- Added a **Patch Talk** button for an immediate NPC conversation about the current update.
- Added a one-time Patch Herald announcement for migrated saves.
- Retained keyword reactions and longer NPC-to-NPC follow-up threads.
- Increased persistent chat history to 500 messages.
### Village utility expansion
- Every building now contributes directly to the main game:
- Terrace Farm: maximum Stamina;
- Storehouse: equipment capacity;
- River Dock: Gold Find;
- Settler Hut: Item Quantity;
- Village level: Experience Gain;
- Crystal Quarry: Socket Catalyst discovery chance;
- Lumber Yard: Estate upgrade discount.
- Added three real-time expeditions:
- Merchant Supply Run for Gold and account XP;
- Crystal Prospecting for gems and Socket Catalysts;
- Founder Relic Hunt for high-grade equipment with Set/Unique potential.
- Expedition timers and rewards continue while the game is closed.
- Fixed the starvation warning claiming reduced production without applying it. Starvation now correctly lowers all gathering to 35% efficiency.
- Prevented repeated low-food log spam with a warning cooldown.
- Fixed multiple copies of the same Village building overlapping at exactly one position.
- Corrected Village expedition reward tracking for Daily Contracts and account statistics.
### Additional fixes
- Corrected Gold-earned and Daily Contract accounting for individual sales, bulk sales, NPC trader sales, player auction sales and full-inventory loot conversion.
- Corrected sold-item statistics for NPC and player-market transactions.
- Updated migration to schema 7 while retaining the original local-storage key for Alpha 0.1–0.6 compatibility.
- Updated home-screen and save-compatibility version text.
Files
Knights_of_Crystalis_Alpha_0.7_Itch.zip Play in browser
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Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing |
| Tags | 2D, Fantasy, MMORPG, offline, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | Color-blind friendly |
More posts
- Version 0.9 Alpha Released1 hour ago
- Version 0.8 Alpha Released22 hours ago
- Version 0.6 Alpha Released2 days ago
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