Version 0.7 Alpha Released


Knights of Crystalis — Changelog

## Alpha 0.7 — Forge & Fellowship

### Job Tier and Card Grade

  • Clarified that every job has a fixed **Job Tier**, while each individual copy has an independent **Card Grade**.
  • Vanguard remains a Normal-tier starting job, but an Epic-grade Vanguard is a valid premium copy with stronger grade scaling.
  • Added separate Job Tier and Card Grade labels to the card detail, collection tiles, draw result and Job Box explanation.
  • Added independent Card Holder filters for Job Tier and Card Grade.
  • Removed `Unique` from the Job Card draw-grade table. Unique is an equipment rarity, not a card grade.
  • Migrates legacy cards with an invalid `Unique` grade to Legendary.
  • Fixed evolution replacing a card's earned grade with the evolved job's base tier. Evolution now preserves whichever grade is higher.

### Socket Forge

  • Rebuilt Gem Vault & Socket Forge as a visible three-step workflow:
  •   1. select equipment from a touch-friendly list;
  •   2. add an empty socket with a Socket Catalyst;
  •   3. insert an owned gem permanently.
  • Added Forge filters for all equipment, equipped items, items with an empty socket and items that can accept a Catalyst.
  • Added a persistent selected-item highlight, socket-capacity meter and contextual explanations for disabled controls.
  • Added explicit error messages when no item, no Catalyst, no empty socket or no gem is available.
  • Preserved support for up to three sockets on ordinary, Set, Ancient and Unique equipment.

### Responsive interface

  • Fixed a root-width overflow caused by top-bar and navigation min-content sizing. This was the main reason Gear appeared enlarged on mobile browsers.
  • Reworked the main menu into stable grid cells so incomplete rows no longer stretch individual buttons unnaturally.
  • Added `min-width: 0` and maximum-width constraints to all major panels, grids, forms and media.
  • Reflowed resources, filters, inventory, Forge, Job filters and Village missions at phone and tablet widths.
  • Kept the Stamina timer readable at narrow widths.
  • Added a CSS fallback for browsers without polygon `clip-path` support.

### Simulated chat

  • Expanded Global, Trade, Raid and Guild channel libraries with multi-part conversations.
  • Added conversations about Alpha 0.7 changes, card grades, mobile fixes, the Forge, Village strategy, builds, raids and trading.
  • Added context-sensitive discussions based on the active job and current Village state.
  • Added a **Patch Talk** button for an immediate NPC conversation about the current update.
  • Added a one-time Patch Herald announcement for migrated saves.
  • Retained keyword reactions and longer NPC-to-NPC follow-up threads.
  • Increased persistent chat history to 500 messages.

### Village utility expansion

  • Every building now contributes directly to the main game:
  •   Terrace Farm: maximum Stamina;
  •   Storehouse: equipment capacity;
  •   River Dock: Gold Find;
  •   Settler Hut: Item Quantity;
  •   Village level: Experience Gain;
  •   Crystal Quarry: Socket Catalyst discovery chance;
  •   Lumber Yard: Estate upgrade discount.
  •    Added three real-time expeditions:
  •   Merchant Supply Run for Gold and account XP;
  •   Crystal Prospecting for gems and Socket Catalysts;
  •   Founder Relic Hunt for high-grade equipment with Set/Unique potential.
  • Expedition timers and rewards continue while the game is closed.
  • Fixed the starvation warning claiming reduced production without applying it. Starvation now correctly lowers all gathering to 35% efficiency.
  • Prevented repeated low-food log spam with a warning cooldown.
  • Fixed multiple copies of the same Village building overlapping at exactly one position.
  • Corrected Village expedition reward tracking for Daily Contracts and account statistics.

### Additional fixes

  • Corrected Gold-earned and Daily Contract accounting for individual sales, bulk sales, NPC trader sales, player auction sales and full-inventory loot conversion.
  • Corrected sold-item statistics for NPC and player-market transactions.
  • Updated migration to schema 7 while retaining the original local-storage key for Alpha 0.1–0.6 compatibility.
  • Updated home-screen and save-compatibility version text.

Files

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