Version 0.9 Alpha Released
Knights of Crystalis » Devlog
# Knights of Crystalis - Alpha 0.9 Changelog
## Alpha 0.9 - Forgotten Horizons
### Campaign and story
- Added Chapter 8, The Shattered Firmament.
- Added Chapter 9, Chronicle of the Deep Star.
- Added Chapter 10, The Crystalis Reckoning.
- Added 36 regions and 288 campaign objectives.
- Total campaign size is now 10 Chapters, 120 regions and 960 objectives.
- Added a dedicated Story screen explaining the Crystal Fracture, Job Cards, Colossal Beasts, wandering Labyrinths, raids, the Dead Star and the Atlas Map system.
- Veteran recommended levels now display a larger, difficulty-specific requirement.
- Campaign loot levels are restricted to the level band of the current region instead of following an overlevelled account.
### Party equipment and Job proficiency
- Every party member now has an independent eight-slot equipment profile.
- Added a party-member selector to the Gear screen.
- Equipment automatically transfers safely when assigned to another card.
- Gear loadouts are stored per character card.
- Added Job-specific Weapon Proficiency bonuses.
- Matching a primary weapon grants +12% Attack and partial Skill Damage.
- Shield-specialist Jobs gain an additional +8% Attack contribution when a Shield occupies the Relic slot.
- Added ordinary Shield equipment bases so Paladin-style builds are not dependent on a Unique item.
- Added scaling explanations to each Job's All Stats screen.
- Added safeguards preventing equipment worn by any party member from being sold, traded or listed.
### Crystalis Smithy
- Added a dedicated Forge navigation screen.
- Reforging rerolls base and affix values appropriate to the current item level.
- Reforging preserves item identity, level, rarity, Set identity, Ancient status, Quality, sockets, socketed materials, lock state and acquisition history.
- Added Reforging Orbs.
- Added Quality Stones.
- Quality can be raised to 20%.
- Every Quality action now visibly increases the primary roll and Item Power.
- Fixed Set-item reforging, which could previously call an invalid item-base lookup.
- Corrected initial Quality scaling so affixes and new Unique primary rolls respect Quality.
### Forgotten Relics
- Added six extremely rare Forgotten Relics.
- Forgotten Relics grant a weakened borrowed skill from another Job family while equipped.
- Added borrowed healing, protection, assassination, fire magic, Dragoon and Bard abilities.
- Borrowed skills use independent cooldowns in automatic combat.
- Added unique historical lore text to every new Relic.
- Forgotten Relics cannot be normally reforged because their rolls are fixed historical artifacts.
### Atlas Map Items
- Added a dedicated Maps screen and Atlas Vault.
- Chapter 7+ encounters can drop sealed Map Items.
- Added five Map themes and four Map tiers.
- Opening a Map consumes it and creates a temporary procedural dungeon.
- Map runs include a live grid, explored route, random encounters, treasure chambers and a final guardian.
- Map bosses use increased Set and Unique weights.
- Higher-tier Maps can release Forgotten Relics.
- Map treasure and guardians can award Smithy materials.
### Abyss Tower
- Expanded the Abyss Tower from 300 to 400 floors.
- Increased late-floor and century scaling.
- Added the Floor 400 apex challenge.
- Added the Tower-only Abyss Insight Tree.
- One Insight point is earned every 30 cleared floors, for 13 total points at Floor 400.
- Added nine Tower nodes across Offense, Defense and Discovery branches.
- Added a paid Insight reset.
### Friends, chat and social simulation
- Friend names and Inspect Team buttons now open a full friend profile.
- Friend profiles show the current three-Job party, levels, roles, elements, Card Grades and equipment in every slot.
- Expanded contextual NPC advice for difficult quests, raids, Labyrinths, party composition and overpowered-build questions.
- Role detection now recognizes hybrid Tank, Healer, Support and damage Jobs correctly.
- Added Silvernite87, a recurring Arena-obsessed NPC who challenges players and mocks opponents.
- Added Alpha 0.9 patch conversations and Map/Relic/Smithy discussions.
- Increased the simulated online population range.
### Collections, equipment and balance
- Added a Unique Binder and Set Binder.
- Monster Cards now have a dedicated inventory subtab.
- Added 6 equipment Sets and 12 fixed Unique items.
- Added 6 ordinary Shield bases.
- Total equipment bases: 199.
- Total Sets: 58.
- Total fixed Uniques: 32.
- Added explicit Unique lore text and Forgotten Relic markers.
- The Rusty Fish Blade is now strictly achievement-exclusive.
- Old erroneous random Rusty Fish Blades are removed during migration with Gold compensation unless the achievement was legitimately unlocked.
- Narrowed random roll bands and reduced percentage-stat level inflation.
- Added save migration caps for obviously impossible legacy item rolls and sale values.
- Strengthened the item-level component of Item Power so equivalent Level 84 Ultimate Relics reliably outrank equivalent Level 24 versions in stress tests.
- Item Power details now explain the level budget, weighted rolls and special multipliers.
- Added 12 new achievements, expanded campaign and account-level achievement series and removed a duplicate Floor 400 achievement ID.
- Total achievement definitions: 153.
### Aquarium and interface fixes
- Fixed Aquarium filter and tank upgrades so the buttons perform purchases and show clear error messages.
- Raised Aquarium filter and tank maximum levels to 8.
- Improved navigation alignment and responsive wrapping for the enlarged 21-section main menu.
- Tested all major screens without horizontal page overflow at 320, 390, 768, 1280 and 1920 pixels.
- Updated all visible version labels, patch notices and descriptions to Alpha 0.9.
### Save compatibility
- Added save schema 9.
- Migrates legacy single-character equipment into per-card equipment.
- Removes duplicate ownership of one item across multiple cards.
- Preserves cards, talents, campaign progress, collections, Housing, Village, Aquarium, friends, market data and prior achievements.
- Preserves the historical browser storage key for in-place itch.io upgrades.
Files
Knights_of_Crystalis_Alpha_0.9_Itch.zip Play in browser
2 days ago
Knights_of_Crystalis_Alpha_0.9_Player_Guide.pdf 2.4 MB
2 days ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-0.9.pdf 521 kB
2 days ago
CHANGELOG.md 6 kB
2 days ago
README.md 4.6 kB
2 days ago
Get Knights of Crystalis
Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
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- Version 0.6 Alpha Released4 days ago
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