Version 1.0 Alpha Released
Knights of Crystalis » Devlog
# Knights of Crystalis - Alpha 1.0 Changelog
## Alpha 1.0 - Stable Horizons
Alpha 1.0 is a reliability, interface and progression release focused on tester-reported defects. Existing content remains compatible through save schema 10.
### Campaign loot correction
- Campaign equipment level is now derived from the selected region and quest step.
- Account level no longer changes campaign item-level rolls.
- Standard and Veteran difficulty use explicit regional loot bands.
- Every quest card displays the expected `Gear Lv.min-max` range.
- Loot records now retain the source region, combat mode, encounter level and regional band.
- Item details and victory results show where campaign equipment was found.
### Aquarium commerce repair
- Rebuilt Aquarium offer validation and shop refresh handling.
- Fixed invalid fish prices that could regenerate offers and make purchases appear to do nothing.
- Fixed fish purchases despite available Gold and tank capacity.
- Centralized exact supply and infrastructure prices.
- Restored Food Crate, Crystal Plant, Filter Snail, Filter and Tank purchases.
- Filter and Tank upgrade labels now describe the next purchased level clearly.
- Added specific errors for expired offers, a full tank and insufficient Gold.
- Shop controls now use reliable event bindings across desktop and touch layouts.
### Chat and System channel
- Added a fifth read-only **System** channel.
- System reports include patch deployments, Arena headlines, Daily operations and world events.
- Patch 1.0 notes are inserted automatically once per migrated or new profile.
- Home now displays recent System messages under **Patch 1.0 Field Notes**.
- Updated the patch-response knowledge used by contextual NPC chat.
- Preserved Global, Trade, Raid and Guild conversations and Silvernite87 behavior.
- Increased chat history capacity to 600 messages.
### Interface and responsive layout
- Fixed the desktop chat grid definition that placed five content rows into a three-row layout.
- Chat channel buttons remain compact instead of stretching through most of the page.
- Reworked channel tabs for five equal desktop columns and touch-friendly mobile rows.
- Standardized navigation, tabs, buttons, labels and icon alignment.
- Rebalanced Home feature cards into responsive 3-, 2- and 1-column layouts.
- Prevented narrow feature tiles from turning descriptions into vertical text columns.
- Reworked Gem cards to prevent name, stat and button overlap.
- Added responsive Forge toolbars, warnings and comparison blocks.
- Tested every major view from 320 to 1920 pixels without horizontal page overflow.
### Labyrinth balance
- Labyrinth difficulty is no longer derived from player Account Level.
- Added six fixed and strictly increasing threat tiers.
- Mossvault begins at Tier 1; Founder's Paradox is the Tier 6 endpoint.
- Enemy level, threat multiplier, rewards and recommended Power now increase monotonically.
- Founder encounters can no longer become easier than Embervale/Mossvault because of progression context.
### Raid presentation
- Replaced large placeholder `BOSS` panels with illustrated procedural monster portraits.
- Each Raid card now uses the boss element, icon family and existing pixel-monster visual system.
- Added clearer element, weakness, HP and recommendation information.
### Smithy safety and filtering
- Reforging now opens a final confirmation dialog.
- The dialog explicitly warns that randomized stats can become better or worse.
- Locked selected items display a prominent warning before the reforge.
- Lock state, identity, item level, rarity, Set identity, sockets and Quality remain preserved.
- Added filters for All Equipment, Equipped, Locked, Unlocked, Weapons, Armor, Jewelry, Sets and Uniques.
### Collection secrecy and Unique lore
- Undiscovered Unique Binder entries no longer reveal names, slots or lore.
- Undiscovered Set Binder entries no longer reveal names, slots or bonuses.
- Every fixed Unique now has a non-empty and distinct lore sentence.
- Added the powerful Unique sword **Elias**.
- Elias lore: **A father's pride.**
- Elias can trigger a once-per-battle party barrier and temporary wielder empowerment when an ally becomes critically wounded.
- Elias special behavior is included in Item Power as a proc effect.
### Tutorial and onboarding
- Added a dedicated Tutorial menu entry.
- The Tutorial covers progression, campaign loot, party building, Job Cards, equipment, Smithy use, sockets, Treasure stats, Labyrinths, Maps, Tower, Raids, Aquarium, saving and difficulty.
- Added a direct Tutorial button and feature tile to Home.
### Save and migration
- Save schema increased to 10.
- System chat state is created safely for older saves.
- Existing chat channels and histories are preserved.
- Gear Loadout migration now retains up to 16 entries, matching the live interface limit.
- Historical local-storage compatibility remains enabled.
### Verification
- JavaScript syntax checks passed for production scripts
- Data IDs and every class evolution reference were validated.
- 5,000 procedural items were generated without invalid numeric values.
- Early and late campaign loot bands were sampled and remained within their regional limits.
- All Aquarium offer and supply transactions completed successfully.
- All six Labyrinth recommendations increased in the intended order.
- All 23 major views rendered at six desktop/mobile widths with no horizontal overflow.
- No unhandled page or JavaScript console errors occurred in the tested Chromium flows.
Files
Knights_of_Crystalis_Alpha_1.0_Itch.zip Play in browser
2 days ago
Knights_of_Crystalis_Alpha_1.0_Player_Guide.pdf 6.8 MB
2 days ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-1.0.pdf 36 kB
2 days ago
Get Knights of Crystalis
Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
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- Version 0.9 Alpha Released2 days ago
- Version 0.8 Alpha Released3 days ago
- Version 0.7 Alpha Released3 days ago
- Version 0.6 Alpha Released4 days ago
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