Version 0.8 Alpha Released


Living Aquarium

  • Added a dedicated Aquarium screen with a purchasable and upgradeable animated tank.
  • Added fish feeding, water cleanliness, filter equipment, plants, snails, food, eggs and a rotating Aquarium Shop.
  • Added 20 fish species, eight inherited color genes and six inherited pattern genes.
  • Added vitality, fin and size genes, parent inheritance, mutation, generations, breeding history, health and market value.
  • Added offline Aquarium simulation, breeding cooldowns, ten-minute egg hatching and safe save migration.
  • Added a 960-entry Fish Binder covering every species/color/pattern phenotype. Shop previews and unhatched eggs no longer register false discoveries.
  • Added Aquarium bonuses to Magic Find, Gold Find, Item Quantity and Experience Gain.
  • Added fish selling and value scaling from rarity, genetics, generation, health and supporting systems.
  • Added the Master of Living Color Achievement. Completing all 960 phenotypes awards the locked Unique Rusty Fish Blade.
  • Added Village Fish Hatchery support and corrected the independent Aquarium-supply timer so offline food delivery accumulates correctly.

Procedural Labyrinth

  • Added six themed procedural Labyrinth expeditions with increasing level recommendations.
  • Added generated maze layouts, fog of war, local reveal radius, visited-room tracking and a live party marker.
  • Added manual chamber advancement and automatic exploration.
  • Added random combat encounters, treasure rooms and final guardian encounters.
  • Labyrinth battles use the standard automatic combat system and preserve the expedition state across screen changes.
  • Every completed Labyrinth guarantees a locked, theme-specific Unique item.
  • Added Labyrinth clear, failure, encounter and history tracking.
  • Added Village Cartographers' Lodge bonuses to reveal range and Monster Card discovery.

Monster Cards and equipment

  • Added 24 rare Monster Cards that can drop from matching enemy families.
  • Added a Monster Card Vault to the Socket Forge. Monster Cards share equipment sockets with Gems and are permanently inserted.
  • Added stronger stats and unique signature effects unavailable on ordinary Gems, including barriers, burns, conditional regeneration, cooldown reduction, boss rewards and Aquarium value bonuses.
  • Added eight equipment sets: Aquarist's Regalia, Maze-Walker Harness, Deep Current Vestments, Monster Scholar's Field Kit, Crystal Maze Sovereignty, Tideglass Covenant, Hunter's Codex and Fellowship Oath.
  • Added eight fixed Unique items, including Rusty Fish Blade, Compass That Refuses North, Glass-Gill Cuirass, Codex of Living Ink and Crown of a Thousand Bubbles.
  • Corrected Monster Card matching to use the enemy icon family and corrected combat-log effect text.
  • Chat, friends and simulated activity
  • Expanded the simulated online population and visible adventurer roster.
  • Added longer NPC-to-NPC conversations about builds, party composition, hard quests, raid phases, overpowered classes, patches, Aquarium genetics, Labyrinth strategy and Monster Cards.
  • Added contextual answers to player questions about the strongest class, skills, party composition, specific progression problems and current content.
  • Chat advice now considers owned cards, active Job and current campaign region when appropriate.
  • Added direct player item offers to friends. Friends simulate acceptance or rejection based on price, item value and friend level.
  • Declined items are returned safely; if storage is full they are converted using the vendor fallback.
  • Added animated live NPC raid companies with parties, boss health, phase status and changing progress above the raid interface.

Combat, Jobs and progression

  • Added animated impact, elemental, healing, barrier and spell effects to automatic battles.
  • Rebuilt Job Card portraits with role-appropriate swords, shields, daggers, bows, spears, staves, firearms, gauntlets and instruments.
  • Party cards are always sorted before reserve cards in the Card Holder; the active card is first.
  • Increased account XP rewards by 32% and softened the account XP curve to reduce the gap between equipment requirements and player level.
  • Added 12 Pets with new Stamina, combat, treasure, resistance and utility bonuses.
  • Added 21 Achievements for Aquarium, Labyrinth, Monster Cards and friend commerce, increasing the total to 107.
  • Interface, migration and bug fixes
  • Added Aquarium and Labyrinth navigation while preserving responsive behavior on desktop, tablet and mobile layouts.
  • Aligned Home feature-tile icon and title blocks so Chronicle and neighboring tiles use consistent vertical positioning.
  • Added schema-8 save normalization while retaining the original browser-storage key for Alpha 0.1-0.7 compatibility.
  • Added safe defaults for Aquarium, Labyrinth, Monster Cards, friend offers and new Village buildings.
  • Fixed Aquarium Shop previews and unhatched fry incorrectly completing Binder entries.
  • Fixed Aquarium Village-food supply sharing the normal tick timestamp and therefore failing to accumulate offline.
  • Fixed a chat response path that referenced an unavailable card-power helper.
  • Fixed Monster Card drop-property mismatches.
  • Normalized stale raw-save schema metadata to version 8 during import.
  • Rechecked all 17 main screens for horizontal overflow at phone, tablet and desktop sizes.

Files

Knights_of_Crystalis_Alpha_0.8_Itch.zip Play in browser
22 hours ago
Knights_of_Crystalis_Alpha_0.8_Player_Guide.pdf 2.8 MB
22 hours ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-0.8.pdf 22 kB
22 hours ago

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