Version 0.8 Alpha Released
Knights of Crystalis » Devlog
Living Aquarium
- Added a dedicated Aquarium screen with a purchasable and upgradeable animated tank.
- Added fish feeding, water cleanliness, filter equipment, plants, snails, food, eggs and a rotating Aquarium Shop.
- Added 20 fish species, eight inherited color genes and six inherited pattern genes.
- Added vitality, fin and size genes, parent inheritance, mutation, generations, breeding history, health and market value.
- Added offline Aquarium simulation, breeding cooldowns, ten-minute egg hatching and safe save migration.
- Added a 960-entry Fish Binder covering every species/color/pattern phenotype. Shop previews and unhatched eggs no longer register false discoveries.
- Added Aquarium bonuses to Magic Find, Gold Find, Item Quantity and Experience Gain.
- Added fish selling and value scaling from rarity, genetics, generation, health and supporting systems.
- Added the Master of Living Color Achievement. Completing all 960 phenotypes awards the locked Unique Rusty Fish Blade.
- Added Village Fish Hatchery support and corrected the independent Aquarium-supply timer so offline food delivery accumulates correctly.
Procedural Labyrinth
- Added six themed procedural Labyrinth expeditions with increasing level recommendations.
- Added generated maze layouts, fog of war, local reveal radius, visited-room tracking and a live party marker.
- Added manual chamber advancement and automatic exploration.
- Added random combat encounters, treasure rooms and final guardian encounters.
- Labyrinth battles use the standard automatic combat system and preserve the expedition state across screen changes.
- Every completed Labyrinth guarantees a locked, theme-specific Unique item.
- Added Labyrinth clear, failure, encounter and history tracking.
- Added Village Cartographers' Lodge bonuses to reveal range and Monster Card discovery.
Monster Cards and equipment
- Added 24 rare Monster Cards that can drop from matching enemy families.
- Added a Monster Card Vault to the Socket Forge. Monster Cards share equipment sockets with Gems and are permanently inserted.
- Added stronger stats and unique signature effects unavailable on ordinary Gems, including barriers, burns, conditional regeneration, cooldown reduction, boss rewards and Aquarium value bonuses.
- Added eight equipment sets: Aquarist's Regalia, Maze-Walker Harness, Deep Current Vestments, Monster Scholar's Field Kit, Crystal Maze Sovereignty, Tideglass Covenant, Hunter's Codex and Fellowship Oath.
- Added eight fixed Unique items, including Rusty Fish Blade, Compass That Refuses North, Glass-Gill Cuirass, Codex of Living Ink and Crown of a Thousand Bubbles.
- Corrected Monster Card matching to use the enemy icon family and corrected combat-log effect text.
- Chat, friends and simulated activity
- Expanded the simulated online population and visible adventurer roster.
- Added longer NPC-to-NPC conversations about builds, party composition, hard quests, raid phases, overpowered classes, patches, Aquarium genetics, Labyrinth strategy and Monster Cards.
- Added contextual answers to player questions about the strongest class, skills, party composition, specific progression problems and current content.
- Chat advice now considers owned cards, active Job and current campaign region when appropriate.
- Added direct player item offers to friends. Friends simulate acceptance or rejection based on price, item value and friend level.
- Declined items are returned safely; if storage is full they are converted using the vendor fallback.
- Added animated live NPC raid companies with parties, boss health, phase status and changing progress above the raid interface.
Combat, Jobs and progression
- Added animated impact, elemental, healing, barrier and spell effects to automatic battles.
- Rebuilt Job Card portraits with role-appropriate swords, shields, daggers, bows, spears, staves, firearms, gauntlets and instruments.
- Party cards are always sorted before reserve cards in the Card Holder; the active card is first.
- Increased account XP rewards by 32% and softened the account XP curve to reduce the gap between equipment requirements and player level.
- Added 12 Pets with new Stamina, combat, treasure, resistance and utility bonuses.
- Added 21 Achievements for Aquarium, Labyrinth, Monster Cards and friend commerce, increasing the total to 107.
- Interface, migration and bug fixes
- Added Aquarium and Labyrinth navigation while preserving responsive behavior on desktop, tablet and mobile layouts.
- Aligned Home feature-tile icon and title blocks so Chronicle and neighboring tiles use consistent vertical positioning.
- Added schema-8 save normalization while retaining the original browser-storage key for Alpha 0.1-0.7 compatibility.
- Added safe defaults for Aquarium, Labyrinth, Monster Cards, friend offers and new Village buildings.
- Fixed Aquarium Shop previews and unhatched fry incorrectly completing Binder entries.
- Fixed Aquarium Village-food supply sharing the normal tick timestamp and therefore failing to accumulate offline.
- Fixed a chat response path that referenced an unavailable card-power helper.
- Fixed Monster Card drop-property mismatches.
- Normalized stale raw-save schema metadata to version 8 during import.
- Rechecked all 17 main screens for horizontal overflow at phone, tablet and desktop sizes.
Files
Knights_of_Crystalis_Alpha_0.8_Itch.zip Play in browser
22 hours ago
Knights_of_Crystalis_Alpha_0.8_Player_Guide.pdf 2.8 MB
22 hours ago
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-0.8.pdf 22 kB
22 hours ago
Get Knights of Crystalis
Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing |
| Tags | 2D, Fantasy, MMORPG, offline, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | Color-blind friendly |
More posts
- Version 0.9 Alpha Released1 hour ago
- Version 0.7 Alpha Released1 day ago
- Version 0.6 Alpha Released2 days ago
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