Version 1.9.0 M2 Released
Knights of Crystalis » Devlog
The Door Opens
The Deepfolk can now turn the recovered mountain vector into a working dimensional route.
New
- Added the bilingual Rift Gate / Risstor tab.
- Added three persistent gate-preparation stages.
- Added four persistent mountain-supply categories with visible resource costs.
- Added automatic or manual selection of a five-resident crossing team.
- Added profession coverage and a locked crossing success chance.
- Added a persistent 45-minute first crossing.
- Added exactly-once report claiming, crossing history and Mountain Intel.
- Added recall with partial supply recovery.
- Added two new Deepfolk story stages and Chronicle entries.
- Crossing residents now disappear from local work counts and animated colony activity until return.
Progression change
Vector of the Lost Mountain is no longer the narrative endpoint. A successful claimed run plus Mountain Resonance unlocks the Door sequence.
Files
Knights_of_Crystalis_1.9.0_M2_Itch_Upload.zip Play in browser
9 hours ago
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Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
More posts
- Version 1.9.0 M5.1 Released7 hours ago
- Version 1.9.0 M5 Released8 hours ago
- Version 1.9.0 M4 Released8 hours ago
- Version 1.9.0 M3 Released9 hours ago
- Version 1.9.0 M1 Released9 hours ago
- Version 1.8.0 RC1 Released12 hours ago
- Version 1.8.0 M5.1 Released12 hours ago
- Version 1.8.0 M5 Released14 hours ago
- Version 1.8.0 M4 Released16 hours ago
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