Version 1.9.0 M3 Released


Release purpose

Version 1.9.0 continues the Deepfolk story after the Door Beneath Both Worlds has been located. Development remains split into milestones so the stable 1.8.0 save contract is protected.

Milestone plan

M1 — Living Colony — complete

The 24×16 colony map became an animated settlement. Residents visibly walk, work, haul resources, build, repair and defend. The visual layer derives from current state and never changes gameplay outcomes.

M2 — The Door Opens — complete

The final coordinate expedition became the prerequisite for a persistent Rift Gate sequence. Players calibrate the Mountain Vector, install Rift Anchors, open the Door, prepare supplies and complete the first five-resident crossing.

M3 — Lost Mountain Region — complete in this build

A successful claimed crossing now opens a persistent regional campaign.

M3 establishes these rules:

  • the region unlocks from real first-crossing history, not a trusted story number
  • eight visible districts form a directed campaign graph
  • seven districts are playable in M3; the Mountain Heart is revealed but sealed for M4
  • district state is derived as locked, occupied, secured or sealed
  • corrupted saves cannot secure later districts without their prerequisite chain
  • every operation uses a real district definition, explicit Mountain Supply costs and a three-to-five-resident team
  • role coverage, profession level, health and injuries influence a success chance locked at departure
  • operation timestamps, team, result and operation ID persist across reload and offline time
  • deployed residents leave colony production, food consumption and Living Colony rendering
  • completion creates a ready report; nothing is applied until the report is claimed
  • a report can be applied exactly once
  • rescue reports wait safely when the colony lacks enough free beds
  • failed operations leave the district occupied and support retry
  • recall returns only bounded whole supply units
  • linked success unlocks adjacent districts and records persistent campaign history
  • the Outer Approach, Shattered Lift, Refuge Galleries, Spore Works and Resonance Archive restore traversal and support systems
  • the Iron Ward and Siege Foundry are the two M3 enemy strongholds
  • clearing the Siege Foundry exposes the sealed road to the Mountain Heart

Files

Knights_of_Crystalis_1.9.0_M3_Itch_Upload.zip Play in browser
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