Version 1.8.0 M5 Released
Knights of Crystalis » Devlog
Deepfolk release preparation
M5 completes the engineering and documentation pass before the release-candidate phase.
Fixed
- residents no longer recover from injuries faster than intended
- impossible far-future injury values are bounded
- Automated Repairs now works during normal live play
- injured expedition members no longer weaken local production while away
- researched defeat cooldowns survive save normalization
- corrupt story-stage values are rebuilt from real progress
- every skipped story stage is recorded during migration
- stale M3 wording removed from the final Deepfolk story
- German expedition status and tutorial grammar corrected
Improved
- accessible tab semantics for all Deepfolk sections
- explicit labels for resident selection, protection and pagination
- dynamic story header follows current progress
- bilingual trade-policy descriptions
- complete 1.8.0 Player's Guide and Quick Starts
Unchanged
- Save Schema 38
- historical browser save key
- Deepfolk M4 long-term balance
- Risk & Fortune probabilities and transaction rules
- Session Guard and save-revision behavior
Files
Knights_of_Crystalis_Version_1.8.0_M5_Dev_Itch.zip Play in browser
3 hours ago
Knights_of_Crystalis_Complete_Players_Guide_1.8.0_M5_EN.pdf 951 kB
3 hours ago
Get Knights of Crystalis
Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
More posts
- Version 1.8.0 RC1 Released1 hour ago
- Version 1.8.0 M5.1 Released2 hours ago
- Version 1.8.0 M4 Released5 hours ago
- Version 1.8.0 M3 Released6 hours ago
- Version 1.8.0 M2 Released7 hours ago
- Version 1.8.0 M1 Released8 hours ago
- Version 1.7.0 RC1 Released21 hours ago
- Version 1.7.0 M3 Released22 hours ago
- Version 1.7.0 M2 Released23 hours ago
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