Version 1.8.0 M4 Released
Knights of Crystalis » Devlog
Deepfolk reliability
- Expedition teams no longer work in the colony while away.
- Expedition food use and success chance are fixed at departure.
- M3 missions without a chance snapshot migrate fairly.
- Rescued residents wait for a free bed instead of disappearing later.
- Future tick, cooldown, attack and expedition timestamps are repaired.
- Surface support no longer consumes undisclosed Village resources.
Balance
- Slower population growth for established colonies.
- Slower advanced research progression.
- More deliberate attack cadence and longer post-defeat recovery.
- Extra expedition members require extra provisions.
- Autonomous policies use population- and depth-based room targets.
- Survival and Expansion no longer expand directly to the 180-room cap.
Optimization
- 24 residents per page.
- 24 chambers per page.
- 20 chronicle entries per page.
- Bounded autonomous construction and repair catch-up loops.
- Trusted-time forecasts avoid inconsistent Date-based displays.
Files
Knights_of_Crystalis_Version_1.8.0_M4_Dev_Itch.zip Play in browser
5 hours ago
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Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Simulation |
| Tags | 2D, Fantasy, Indie, MMORPG, offline, Pixel Art, Singleplayer, Story Rich |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
More posts
- Version 1.8.0 RC1 Released1 hour ago
- Version 1.8.0 M5.1 Released2 hours ago
- Version 1.8.0 M5 Released3 hours ago
- Version 1.8.0 M3 Released6 hours ago
- Version 1.8.0 M2 Released7 hours ago
- Version 1.8.0 M1 Released8 hours ago
- Version 1.7.0 RC1 Released21 hours ago
- Version 1.7.0 M3 Released22 hours ago
- Version 1.7.0 M2 Released23 hours ago
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