Version 1.41.0 Released
Version 1.41.0 overhauls equipment progression with clearer item tiers, stronger build identity and better integration with Heroes & Bonds — while keeping combat fully automated.
Clearer Equipment Tiers
Equipment is now presented through five simple tiers:
- Common
- Magic
- Rare
- Legendary
- Unique
Existing saved rarity data remains unchanged. The new tier system is additive, preserving historical equipment and save compatibility.
Build Identities
Eligible new Rare-or-higher equipment can now roll one of 12 Build Identities, including:
- Executioner's Mark
- Guardian Vow
- Medic Accord
- Storm Chaser
- Ember Pact
- Tactician Matrix
- Relic Seeker
- Arcane Lattice
Build Identities have three ranks and provide specialized automatic bonuses for different party builds.
Equipment Themes
Seven flexible themes can now emerge across equipped items:
Executioner, Guardian, Medic, Storm, Ember, Tactician and Relic.
Small bonuses activate at 2-piece and 4-piece thresholds rather than requiring rigid traditional equipment sets.
Matching Heroes & Bonds Signature Traits can also gain additional automatic synergy from themed equipment.
Build Tempering
The existing Forge now includes a new Build Tempering workspace.
- Reforge Identity — reroll an item's Build Identity using a Reforging Orb and Gold
- Refine Identity — increase Identity Rank using Quality Stones and Gold
No new crafting currency has been introduced.
12 New Unique Items
Twelve new named Uniques have joined the normal Unique item pool, including:
- Lantern of the Last Light
- Executioner's Hourglass
- Stormrunner Spurs
- Bastion Oathplate
- Cinderheart Blade
- The Tactician's Codex
- Crown of the Bulwark
- Field Medic's Sash
- Staff of the Arcane Cascade
- Bondkeeper's Token
Better Loot Comparison
Item details now include a compact Build Comparison showing the expected impact on:
- Offense
- Defense
- Recovery
- Utility
The comparison interface is designed to remain readable on mobile and narrow displays.
Fully Automated Combat
Itemization 2.0 works directly with the existing automated combat system.
Build Identities, Equipment Themes and Trait affinities influence combat calculations automatically. No Attack, Skill or Target controls have been added.
Files
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Knights of Crystalis
| Status | Released |
| Author | devgb |
| Genre | Role Playing, Card Game |
| Tags | Fantasy, Management, MMORPG, monster-taming, offline, Pixel Art, Roguelite, Singleplayer |
| Languages | German, English |
| Accessibility | Color-blind friendly, High-contrast, Interactive tutorial, One button |
More posts
- Version 1.42.118 hours ago
- Version 1.42.0 Released1 day ago
- Version 1.40.0 Released1 day ago
- Version 1.39.0 Released1 day ago
- Version 1.38.0 Released1 day ago
- Version 1.37.0 Released2 days ago
- Version 1.36.0 Released2 days ago
- Version 1.35.0 Released2 days ago
- Version 1.34.0 Released2 days ago
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