Version 1.36.0 Released


Version 1.36.0 makes the Atlas more dynamic by introducing rotating World States and regional anomalies that change how Maps play from run to run.

Global World States

Four Atlas-wide states can now become active:

  • Burning Atlas — increased combat pressure, richer rewards and additional Relic Dust potential
  • Frozen Convergence — tougher defensive pressure and reduced recovery in exchange for improved Magic Find
  • Guardian Uprising — stronger Guardians with improved Guardian rewards, Guardian Cores and Pinnacle Essence opportunities
  • Treasure Surge — increased treasure and loot potential alongside stronger monster packs 

The active World State rotates after 4 successful regular or Unique Map clears. Rotation is fully offline and based on saved Atlas progression rather than real-world time. 

Regional Anomalies

Eight regional anomalies have also been added:

Cinderstorm, Whiteout Front, Rootwake, Stormfront, Umbral Tide, Prismatic Flux, Radiant Echo and Iron March.

Regional anomalies rotate after 2 clears in the affected region and can combine with the current global World State. 

Live Map Integration

World States and anomalies directly influence:

  • Monster and Guardian pressure
  • Gold and rewards
  • Loot and Magic Find
  • Treasure density
  • Map drops and continuation chances
  • Atlas materials
  • Affix weighting
  • Encounter selection

New combat hazards such as Cinderfall, Whiteout, Guardian Pulse and Avarice Burst also execute directly inside Live Map combat. 

Stable Runs

Each Live Map captures its World State when the expedition begins.

That snapshot remains fixed until the run ends, even if the global Atlas rotates in the meantime.

Maps that were already active before updating to 1.36 receive a neutral legacy snapshot, preventing the update from suddenly making an existing run harder or changing its rewards.

Files

Knights_of_Crystalis_1.36.0_Dynamic_Atlas_World_States.zip Play in browser
1 day ago

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