Version 1.18.3 Released


Version 1.18.3 fixes an important issue with the Secrets of Crystalis system.

The Discovery Journal itself was rendering correctly, but the actual Secrets data module was not being loaded by the main HTML file.

As a result, the game could incorrectly display values such as:

  • 0 / 0 Treasure Maps
  • 0 / 0 Hidden Locations
  • 0 / 0 Secret Dungeons
  • Wayfarer · 0 / MAX
  • All ranks reached

even though the full exploration content existed in the build.

Fixed Secrets Initialization

The missing secrets.js module is now loaded correctly before the main game runtime.

The Discovery Journal once again recognizes the intended exploration content:

  • 8 Treasure Maps
  • 10 Hidden Locations
  • 6 Environmental Puzzles
  • 5 Secret Mini-Dungeons
  • 12 Ancient Relics
  • 5 Hidden World Bosses
  • 5 Explorer Ranks

The maximum Explorer Score is correctly restored to 46, with Master Explorer unlocking at 46 / 46.

Save Recovery

This issue does not require players to start a new save.

Existing saves created while the Secrets module was missing are normalized automatically when loaded with 1.18.3.

No Secrets content should be incorrectly marked as completed during recovery.

Cache Fix

The HTML file also contained older cache references from a previous build.

These have now been synchronized to the current release to reduce the risk of browsers or itch.io mixing outdated scripts with newer game files.

Previous UI Improvements Included

1.18.3 also retains the recent improvements from 1.18.1 and 1.18.2:

  • dedicated Secrets of Crystalis Home artwork
  • improved mobile battle layout
  • clearer HP bars and unit nameplates
  • cleaner combat callouts
  • improved Weakness / Critical / Skill notification readability

Files

Knights_of_Crystalis_1.18.3_Secrets_Functional_Hotfix.zip Play in browser
5 hours ago

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