Version 3.5.5 Alpha Released


Footer attribution

The desktop footer was checked for all requested information:

  • Offline save;
  • Simulated live systems;
  • © 2026;
  • visible contact address marcoarndt@gmail.com;
  • exact link target mailto:marcoarndt@gmail.com.

At 1366×768 the footer remained visible and did not create document-level horizontal overflow. The footer container can wrap safely at constrained desktop widths. Existing compact mobile rules remain unchanged.

Release identity

The following now identify the same Version 3.5.5 package:

  • application header;
  • Home build card and patch notes;
  • build ID and diagnostics;
  • browser cache tokens;
  • patch chat announcement;
  • README, Player Guide, Playtest Guide and itch.io descriptions.

Gameplay and save compatibility

Version 3.5.5 is a maintenance-only patch. It changes no combat, equipment, quest, reward, narrative, balance or progression rules.

The full 3.5.4 safety suite was repeated and confirmed:

  • all 145 narrative quests can reach a complete state;
  • all 76 bilingual scenes remain valid and referenced;
  • all 145 completed quests receive exactly one reward-ledger entry;
  • repeated synchronization grants no duplicate currency or materials;
  • a damaged completed quest state is repaired without a repeated payout;
  • migrations from Narrative Data Versions 0, 2, 3 and 4 remain idempotent;
  • Save Schema 34 and the historical browser save key remain unchanged.

Journal and World State

Assertions retained coverage for:

  • three tracked objectives;
  • readable quest-row heights and accessible labels;
  • filterable and archivable World State reports;
  • report archival without changes to Raid, Abyss, Map or Labyrinth counters;
  • localized German narrative completion messages;
  • Journal and World State at 130% interface scale.

Responsive matrix

All 27 main routes were rendered at:

  • 1920×1080
  • 1366×768
  • 1180×650
  • 390×844
  • 320×720

This produced 135 route/viewport combinations. Assertions covered nonempty content, document overflow, duplicate DOM IDs and visible unnamed buttons.

Content, assets and syntax

  • 2,483 narrative and localization assertions passed.
  • 19 local asset references resolved.
  • 18 raster images decoded successfully.
  • 7 SVG files parsed successfully.
  • data.jsnarrative.jsplaytest.js and game.js passed Node syntax validation.

Remaining external targets

Firefox, Safari, actual iOS and Android hardware, browser audio policies and a long-duration human playthrough remain external test targets for Version 3.6 Beta.

Files

Knights_of_Crystalis_Version_3.5.5_Alpha_Itch.zip Play in browser
1 day ago

Get Knights of Crystalis

Leave a comment

Log in with itch.io to leave a comment.