Version 1.6.1 M3 Released


Large-save performance

  • Equipment Inventory is paginated at 60 items per page.
  • Chronicle achievements are paginated at 24 cards per page.
  • Village history is retained up to 120 records and rendered 12 at a time.
  • Large Aquarium populations animate a bounded subset while the full roster remains available.
  • Reduced Motion lowers Aquarium animation density further.

Browser and mobile reliability

  • Page restoration, focus return and visibility recovery share a deduplicated resume path.
  • Offline systems update once after Sleep/Wake or app switching.
  • Long background periods trigger a safe save after runtime recovery.
  • Mobile pagination controls stack cleanly without horizontal overflow.

Diagnostics

  • Added quality.js and Quality Registry Version 1.
  • Support Center now displays save size, collection sizes, lifecycle metrics and quality-test state.
  • Added a non-destructive large-save Quality Scan.
  • Added a static quality legacy scan for pagination, lifecycle and metadata regressions.

Fixes

  • Restored and localized the Aquarium selected-fish detail renderer after the performance refactor.
  • Unified Village history limits between runtime and save normalization.
  • Removed stale M2 release metadata from active release surfaces.

Compatibility

Save Schema 38 and all existing 1.5.x, 1.6.0 and 1.6.1 M1/M2 migration paths remain unchanged.

Files

Knights_of_Crystalis_Version_1.6.1_M3_Dev_Itch.zip Play in browser
13 hours ago

Get Knights of Crystalis

Leave a comment

Log in with itch.io to leave a comment.